Seamless integration: Effortlessly integrate our loading screens into your existing FiveM. High-quality graphics: Experience stunning visuals with our high-resolution designs that showcase your server’s unique atmosphere. Manually control exit lifetime by setting the loadscreen_manual_shutdown 'yes' directive in your resource manifest. Features: Fully customizable: Easily personalize your loading screen with your server’s logo, branding, and imagery. nuiHandoverData.name īy default, the loading screen will show until SHUTDOWN_LOADING_SCREEN is called. All legal complaints about vag. if you just put the fivem-loadingscreen folder in your resources and was starting that I’m a bit concered you will have bigger issues to deal with. ![]() If you download right from github put the loadingscreen folder in your resources then. All of our members are responsible for what they share. I dont know what you did wrong so I can’t tell you. querySelector( '#namePlaceholder > span' ).innerText = window. The worlds largest fivem & ragemp & gta 5 development community. a thing to note is the use of innerText, not innerHTML: names are user input and could contain bad HTML! document. GitHub - Loqrin/FiveM-MaterialLoad-Loading-Screen: MaterialLoad is a l. It is also configurable to suit the user's wants. addEventListener( 'DOMContentLoaded', () => ` ) MaterialLoad is a loading screen for servers on FiveM, a GTA V mod. Example - Server script AddEventHandler( 'playerConnecting', function (_, _, deferrals) local source = source In addition to data specified by the server, a field named serverAddress is also added with the current IP/port used for Features Progressbar Can have single progress bars Loading screen image Music Background All of the above can be edited in the config. This data will be passed to the loading screen in the window.nuiHandoverData property. Server scripts can specify data pairs to send to the client loading screen using the handover function in the playerConnectingĮvent. The NUI cursor can be enabled by adding a loadscreen_cursor entry to the resource manifest that contains the loading screen: loadscreen_cursor 'yes' Handover data It saves your customizations, and when you reconnect to the game, the settings you defined are applied. ![]() The loading screen will always be focused for both mouse and keyboard input, however the cursor is not shown by default It is specified similarly to ui_page using loadscreen in the resource manifest: loadscreen 'load.html' file 'load.html' loadscreen '' Cursor/input A special NUI frame is the frame called loadingScreen, which is shown during loading of FiveM, instead of the defaultĬlient-side loading screen or the game loading screen, after joining into a server.
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